Showing posts with label Malifaux. Show all posts
Showing posts with label Malifaux. Show all posts

Friday, April 19, 2013

Malifaux: Battle Night!

This past weekend I went and joined the occasional Malifaux night that Josh throws at his house. With his entire basement converted into a gaming center (complete with four 3'x3' tables full of terrain), it gives a great location for multiple people to get together and play games. I had been present to two of these nights previous: the first time was a fairly busy night, with about six people total in attendance the first night and just Darren, Josh and I the second. This night, however, had the basement crammed full with ten people!

The first round of games (only) had seven people in attendance, so we decided to break into three groups: two 1v1 games and one three-person free-for-all. We flipped cards to determine our partners (two lowest and two highest together, the rest for the three-person game) and I was matched up with a fellow named Curtis. I had been talking to him before the games started and found out that he collected Guild almost exclusively and that he did not play very often with the guys, but enjoyed coming out every once in a while for the company and good times. He was very self-deprecating about his skill with Malifaux, ensuring me he barely understood the rules, to which I laughed and told him this would be only my second game so I couldn't be much better off. With that, we both consulted our rule books and got started.

(I also apologize in advance for the lack of pictures; my phone died midway through the night so I couldn't record any evidence of the games. Next time, I'm going to take an actual camera and do things right! Promise!)



Monday, April 8, 2013

Malifaux: First Finished Model

Having recently starting to collect Malifaux models, I have been spending quite some time assembling and painting them. I recently finished -- completely finished, paint, basing and all -- my first model of the bunch, and thought I would share it with you.

The model is called a Large Steampunk Arachnid and is exactly what it sounds like: a giant mechanical spider. It was a bit of a pain to assemble, as each leg was a separate piece that needed to be held in place to set; this was only made more difficult by my desire to model the spider in an action pose, climbing over a tipped oil barrel. Still, I think the end result was worth the effort. Check it out below:
The barrel was actually a cork cut in half and painted with a mix of metallic grey and black, while the supports for the barrel are layered paper, formed with super-glue and painted with the metallic grey.
The main body was painted with that same grey, with accents added for the 'casing' in a muted red. I also painted the edge of the base silver with a blue drybrush, to denote the Arcanist faction.
I tried to add a rusted effect to parts of the spider, showing it's age and wear, but the abdomen ended up getting a bit too much brown while the thorax got none. I will be going back to touch that up later.
The barrel is leaking oil onto the ground; this effect was gained by mixing simple black paint with a heavy gloss gel medium to create the right thickness and consistency of crude oil.
So there you have it: my first finished Malifaux model. The assembly was frustrating and the rust was probably the most complicated painting portion -- layering brown, orange and a wash in order to get the right effect -- but, all in all, it was worth it. As mentioned, I need to go back and touch up the abdomen to make the rust a little more subtle but, overall, I am quite happy with the model. Thoughts and comments are most welcome!

I will keep you updated with the progress of the rest of my models as I paint and assemble them. I think the next batch I will tackle will be the M&SU Assets box (Kaeris and company) as they require the least assembly and only really need painting. That being said, I'm still in the market for some good props for the bases, so I need to keep my eyes out. Yet I digress.

'til next time!

Friday, April 5, 2013

Malifaux: First Battle Report

(I apologize if the following entry is a bit confusing to people; if you are truly interested in a quick primer of the rules and procedures of Malifaux, just leave a comment and I'll do a quick version in a future post!)

Last time I talked about Malifaux, I spent the whole time either giving a brief explanation of the premise of the game or talking about how I felt about actually getting into the wargaming hobby. Well, this time, let's skip all the preamble and get right into it:

Recently, I played my first full game of Malifaux. I had in my possession two entire boxes of models, the Kaeris and Mei Feng box sets, but had not yet completed the assembly and/or painting of all the models. Couple that with the fact that I've yet to find an adequate carrying case and I instead found myself borrowing a few models from my friend (and host for the game) Josh. The other person was another friend named Darren; together, they were the collective force that got me involved with Malifaux and gave me the push to get started with the hobby.

(For the battle report itself, I'm recounting this mostly from memory. There was only two pictures taken of the entire game -- thanks to Darren for those -- and they were at roughly the same time. So I apologize if I get the order of some things mixed up!)

Setup
Darren is in the middle, Josh and I were
on opposite table edges. You may ignore the dots.
We decided to do a 1v1v1 match-up, using the multiplayer rules from the Wyrd Chronicles. Even though I was borrowing models from Josh, I forced myself to choose only models that I actually owned in order to start getting a better understanding on how to use them for my own future matches; this led to me declaring Arcanists as my faction. Darren declared Neverborn and Josh declared Resurrectionists and we agreed on a 30 Soulstone limit. The location was the Arcanist Lab with the Recalibration Device feature (more on this later). As an indoor location, we used the Terraclips table that Josh has in his basement, as opposed to the outdoor wilderness table.

As we were using the multiplayer rules, the 3-person deployment is the picture to the right; we flipped to see who was in the middle and Darren was the "monkey in the middle". The Strategy for the match (the objective to complete to earn Victory Points) was Darren's choice and he chose Shared Contain Power -- all the multiplayer games use shared strategies, meaning all opponents have to complete the same objective. The main difference with multiplayer Contain Power, however, is that each player needs to designate a different target, and no target can be nominated twice. These targets were ultimately decided during the deployment phase, so we'll get to that in a bit.


Tuesday, April 2, 2013

Classic Blogging: Introduction to Malifaux

I have a confession to make, one that might colour your opinion of me: I've always been interested in miniature wargaming. As an avid lover of board games, it only made sense; if I can get enjoyment out of playing complicated Fantasy Flight board games, why wouldn't I love the most complicated board games of all time -- wargames? The hobby itself is a pretty in-depth thing -- you have to be proficient, if not skilled, at a range of different aspects (from the artistic to the strategic) to get the full value out of the product -- but every part of it has interested me in some way.

I remember, way back in elementary school, I discovered Warhammer 40,000 and was immediately drawn into the game and the world behind it. I don't remember how exactly -- it was probably through a promotional giveaway or something -- but I even managed to get my hands on a small squad of space marines and a land speeder and painted them up. I thought they were the coolest thing ever and really wanted to play the game they were a part of. Alack and alas, none of my other friends were interested (or had the wherewithal to get their hands on models) so I resigned myself to selling the little army of figures to another kid for a few dollars.

Jump forward a decade and a half and I've still never really gotten a chance to get truly into a miniatures game. It's true, I took a few forays, stepping tentatively into the pool before being dragged back by other matters. I purchased the starter box for the fantasy Warhammer at one point and even started assembling the Empire troops before giving up on the army simply based on the monotony. I looked into collecting Wood Elves, Lizardmen and even Tomb Kings at different times, and even considered the Necron faction in 40K, thinking the more skirmish-based armies would prove more interesting to me, but never collected more than a handful of models for each army.

But just this year -- and yes, I mean since the beginning of 2013 -- I have finally been introduced to and actually started getting involved in a miniatures game that I could see myself being involved with going into the future. The game is called Malifaux and I originally discovered it when a friend (thanks, Darren!) told me about a tabletop RPG based on the world of Malifaux being funded on Kickstarter. I fell in love with the setting and instantly backed the project and then set about learning about the miniatures game it was based on. Three months later and I own roughly a dozen models (an actually respectable number compared to the dozens required for Warhammer) and have just recently played my very first game to completion!

Introduction to Malifaux

For those who don't know, Malifaux is most easily explained as a character-driven skirmish game that heavily features elements of gothic/Victorian horror, the wild west, steampunk, fantasy and now even Far East stylings to create a truly unique experience. The backstory is truly something to marvel at (and is seriously worth a read) and reveals each faction in the game, explaining their place in Malifaux, what their motives are and who their leaders (known as Masters) are.

In really quick strokes, let me give you the rundown on the factions:

The Guild - A "big-brother" style of government put in place after the breach into Malifaux opened the second time. Many "citizens" consider them totalitarian and don't enjoy living under their iron fist, and many branches of the Guild -- though not all -- are corrupt. The Guild controls the Soulstone operations within Malifaux and they attempt to control who has access to the valuable resource.

Arcanists - The Arcanists are the unofficial title for magic-users who utilize Soulstones to act behind the back of the Guild. In broad strokes, the Arcanists would like nothing more than to kick the Guild out of Malifaux and take control of the city and all the Soulstones themselves. Many consider the Arcanists as a rebellion for the people of Malifaux, though everyone has their own motives and it is hard to say what would happen if they actually took over.

Resurrectionists - The Resurrectionists don't seem to be as organized a group as the Guild or the Arcanists, seeing it unnecessary to band together with others to complete their necromantic ministrations. This entire faction revolves around their Masters bringing corpses back to life; that being said there is still great variety within the faction, ranging from undead prostitutes to Frankenstein-like creations.

Neverborn - The Neverborn are a group of loosely affiliated monsters (or near enough for the term to be acceptable) seemingly born of the stories and fears of Earthside folk. They generally hate humans (and everything they own) and wish for nothing more than to kill all of them and kick them out of Malifaux. The Neverborn could be anything from nightmares made manifest to disturbed children with knives to straightforward demon-like creatures that want to drink your blood.

Outcasts - The Outcasts are a group of individuals who owe their allegiance to none of the other factions. By and large, they are simply out to find their own path and try to eschew all connections with the other factions -- unless they are being paid for their services. Though a few Outcasts work only for themselves, most can be hired as mercenaries to aid other factions in their missions.

Ten Thunders - The Ten Thunders faction is the newest addition to Malifaux and is the only group whose Masters belong to multiple factions. Their members belong to a criminal organization that stretches all the way from China and each member has infiltrated different levels of the groups within Malifaux in order to expand the organization even further. Most of the faction has a distinct Far East theme (with a big emphasis on the Ten Thunders ancestors), though each Master in the Ten Thunders can instead hire members of their alternative faction.

Malifaux (and Hobbying in General) for Me

When I discovered all the different factions, I immediately found myself interested in the Arcanist faction -- the idea of a rebel faction standing up to "the man" really appealed to me, and the flavour of their story (and the steampunk nature of their stuff) was really interesting. Though most of the initially released Masters seemed fairly bland to me (Ramos and Marcus, primarily), I really enjoyed the Kaeris and Mei Feng models, Colette and her showgirls are a pretty awesome concept for a crew, and I've come to really appreciate the backstory behind Rasputina. Kaeris was the first model to really catch my eye, though, so I decided that I would go with her box set first and expand from there.

Now I am in possession of two box sets (the M&SU Assets box, with Kaeris, and the Rail Crew box, with Mei Feng) as well as a single blister of a Large Steampunk Arachnid (thus far the only model I have finished painting and assembling) and am sitting with a respectable number of models -- enough so that I can comfortable play a game against someone else while still having enough choice so that they can't completely predict what I will be bringing to the table. (This is especially important in Malifaux where you declare your factions before choosing what models to hire, unlike in Warhammer where you are expected to bring the same list to every battle. This gives you the flexibility to pick and choose models to counteract what you think your opponent might hire.)

So I started assembling models, exciting to get started and to actually play a game with them. Alas, I was unable to get them together in time to take to my first real game but I am endeavouring to have them ready for the next possible game! Of course, even if this is my first true foray into the hobby, I have grand schemes, most of which revolve around elaborate bases for the models (even if my painting skills suck); to truly capture the vision I have for these models, I'm going to need to buy some more paints, glazes, and props.

And then there's the issue of a carrying case; with how small and fragile some of the models can be, it's important to have a foam case to transport your models in without fear of them being damaged. Professionally-made cases can cost you in the neighbourhood of $100, which is a considerable chunk of change I'd much rather spend on other things (like more models, video games, movies, food, et cetera). I did find a few tutorials on how to make your own foam carrying cases -- a process that only runs you around $25 -- so I'm considering looking into that option. We'll see, I guess.

All in all, I'm excited at the prospect of being involved in this hobby. As mentioned above, I even managed to get in a full game the other day (borrowing some of Josh's models, thanks again!), which I'll talk about in my next entry about Malifaux. It's a fun way to exercise some creativity and have fun while playing a strategic game (even if it can get unduly intense sometimes) and I'm excited to get a bit deeper into the hobby!