Missed any entries, or want to skip ahead? Check out the whole list here:
[PART ONE] [PART TWO] [PART THREE] [PART FOUR] [PART FIVE] [PART SIX] [PART SEVEN]
[PART ONE] [PART TWO] [PART THREE] [PART FOUR] [PART FIVE] [PART SIX] [PART SEVEN]
And now: on with the countdown!
14. Star Wars: X-Wing Miniatures Game (Fantasy Flight)
A long, long time ago in a galaxy far away... We rolled dice to kill each other. It was a good time. |
Where other miniatures
games (Warhammer and Malifaux, for example) find themselves lost in a mire of minute detail and
math, X-Wing distills the experience to its core components and thrives
because of it. Instead of measuring distance with a tape measure (and arguing
over every millimeter), you are given sticks with set distances that the units
must obey. For combat: instead of comparing dice results against a huge chart
to determine the outcome, each player rolls dice and certain results cancel each
other out. It's all very intuitive and extraordinarily fun.
Heck, Fantasy Flight
even managed to eliminate the component of miniatures gaming that stops most
people from ever trying it: the painting. Most miniatures you buy are unpainted
(and sometimes even unconstructed) so the hobby is generally seen as much an
art thing as it is for the gameplay. It’s a hurdle that I still have yet to
fully get over: as much as I love the tactical gameplay, having to glue
together and paint my own models in order to play is simply not for me.
Luckily, all X-Wing miniatures are
prepainted and assembled – and let’s not understate the collector itch that
having the models scratches! Each of them are wonderful recreations of
spaceships found in the Star Wars franchise
and would look at home on any Star Wars
fan’s bookcase!
It is obvious that
Fantasy Flight came into this project with the intent of creating a streamlined
experience while trying not to sacrifice depth, and they have certainly
succeeded. Star Wars: X-Wing Miniatures is
an intuitive and easy-to-learn game that rewards strategic thinking as much as
the more granular experiences, while also managing to streamline things into a
more digestible format. I wholeheartedly suggest checking it out!
13. Banished (Shining Rock Software)
Winter: beautiful and dangerous. |
And then there's Banished.
I guess Banished could most easily be lumped in with the city-building games
-- the entire conceit of the game is building a settlement from scratch,
helping the population survive and thrive, without ever really having a win
condition beyond "have fun". But where its peers focus on the grand
scope of such accomplishments, Banished focuses on the minutiae of building a
medieval town from scratch and sustaining the people therein.
You start with a very
small group of people that must be assigned jobs but, with such a limited
number of people, you have to be smart about what you tell them to do -- and
the danger always seems to be surviving through the cold winter months. It's
good to have farmers in order to harvest food for the winter but you also want
to have tailors making winter clothes because food is only so good if you
freeze to death. It's good to have lots of builders to make homes for people to
stay in but make sure you don't use too much lumber or you might not have
firewood to burn. Mining for stone is lucrative and helpful but is also
dangerous and can kill unwary townsfolk, thus reducing your working population.
Town hall and sheep. Fun fact: sheep are incredibly useful! |
(If you are at all interested in seeing what this game is like, you should really check out my video series: with seven whole videos devoted to the town of Bondsbriar, you get a really good idea of what Banished has to offer.)
Part Four
And there you have it! Part Four of my Best of 2014, and the first entry to showcase a non-video game title! Next entry will be a return to the more common ground of digital media but may have some surprises regardless. Stay tuned, my friends!
BANISHED, OMG, that game owned me for several months if I recall, then it stopped working on my work computer and my poor settlements were left to fend for themselves. Good times. Your description actually reminds me of "This War of Mine" except less depressing. Still, I became weirdly attached to my little settlers and cried real tears over their demise from starvation or freezing to death or being crushed by a rock. Wanna go play that now...
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